Published · 2020
A qualitative study of participant experience with skill gaming machines in comparison to electronic gaming machines
International Gambling Studies, 20(3), 452-465
Plain-language summary
Uses focus groups after participants try conventional and skill-based gambling machines to explore their experiences. Players recognized a role for skill but often misunderstood how it affected outcomes, highlighting the importance of clear product information as these games develop.
Cite this work
Gainsbury, S. M., Philander, K., & Blaszczynski, A. (2020). A qualitative study of participant experience with skill gaming machines in comparison to electronic gaming machines. International Gambling Studies, 20(3), 452-465.